Hi, I wanted to ask if there a way to have more than 8 fmod listeners in unity. In some other thread I read that it’s not possible to map the data of more than 8 listeners to output, however in my case,
I don’t want to map audio to output, I just want to read audio data from each listener and send that audio data to backend. Is it possible with what’s currently available?
Unfortunately, 8 is the maximum number of supported listeners. FMOD Engine | Core API reference - FMOD_MAX_LISTNERS
Thanks for clarifying, can you let me know how can I get raw data out from fmod Listener ? I want to send that data over a stream to backend.
We have an example of capturing the DSP in Unity here: Unity Integration | Scripting Examples - DSP Capture.
Hope this helps!