Multiple listeners in scene does not work anymore

We have a splitscreen project where we spawn player objects that come with a listener component.

However, we notice that only the latest added listener actually works with 3D sounds! The other listeners will only pick up sounds if they are close to the scene origin.

We also reproduced this problem in an empty new project with a new bank that has a single sound to play. Here is a video showing the problem: 2021-01-14 10-53-24.mp4 - Google Drive

Does anyone know what could be the problem here and what possible solutions there are?

We’re using version 2.01.07 for Unity.

Thanks for reporting this, I have been able to reproduce it and we are currently looking into it.

Apologies for the delay, the fix for this issue will be in the next release (normally scheduled for the beginning of each month).

Okay, good to know! We’ve downgraded to 2.0.10 for the time being. Thank you!