We have a splitscreen project where we spawn player objects that come with a listener component.
However, we notice that only the latest added listener actually works with 3D sounds! The other listeners will only pick up sounds if they are close to the scene origin.
We also reproduced this problem in an empty new project with a new bank that has a single sound to play. Here is a video showing the problem: 2021-01-14 10-53-24.mp4 - Google Drive
Does anyone know what could be the problem here and what possible solutions there are?
We’re using version 2.01.07 for Unity.