Multiple rooms,ambient audio with FMOD

As a useful information everything I learned is directly in the blueprint of the level, could you explain me in video please? because the bluperint you sent me I don’t understand it and I can’t make it work. Thank you.

No worries, I am good thank you!

How are you working with audiovolume?

Unfortunately, I can’t make a video.

With my example blueprint, use it as a reference to set up your Level Blueprint. It is very similar to what you currently have.

If that still doesn’t work. Try changing your original blueprint to match this:

I have removed 2 connections (the red lines), this will stop the ambient sound being played and stopped in-between the restaurant rooms. However, It will only work if you enter and exit the Restaurant in the correct order.

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