It looks like a fantastic plugins has been added to FMOD Studio, but I can’t find any documentation of its correct use.
I’m talking about “Transceiver”. If I understand well, it can route audio signal from an event to another event, making possible to create “virtual speakers”, for example a multitrack streaming event can be spread feeding different audio sources (routed to several 3D events placed around in the game map/scene). This is amazing for localized ambience and reverbs into VR applications.
If this is correct, how the emission start/stop is controlled?
Both event has to be playing or is enough to trigger play the “sender” to have all the “receiver” start playing in their 3D position?
Or as opposite does “receiver” need also to start/stop playing in order to mute/unmute the “virtual speaker”?
Thank you for your answer