I’m new to FMOD and I’m trying to make some kind of procedurally generated audio sources sharing the same event.
I assume I have to use the Transceiver effect and apply a Receiver on every new “source” but I’d like to know how am I supposed to instantiate an event for a source that is not existing at the beginning of my Unity scene ?
Thanks to anyone who’d help me and sorry for the bad english.
Are you aware that you can have multiple instances of the same event playing in your game? Transceivers are only necessary if you want each event instance to play the exact same content at the exact same time. Is that what your project requires?