No sound from a specific bank following update

Hey everybody

following the latest UE5 “forced” update to version 5.5.4-40574608 we noticed an unusual behavior with event playback. All events linked to one specific bank (called in our case “SFX”) are completely mute inside the game. This happens regardless of event type (2D or 3D), mix bus // VCA assignment and playback method (triggered, dragged as ambience, etc).

All the events assigned to other banks seem to behave correctly so far.

Playback in Studio also behaves correctly.

What we tested:

  • moving events to a different bank fixes the issue
  • creating a temporary bank and assigning a sound to it fixes the issue
  • updating FMOD studio & plugin to latest available version on the website (2.03.09), does not fix the issue
  • building banks, does not fix
  • running manual in-engine validation, does not fix
  • deleting the bank from the content drawer and rebuilding, does not fix

Unfortunately we are not able to go back to the old unreal version as it doesn’t seem available for download. Also we’d much prefer recover the old work instead of migrating everything towards a new bank. We are in quite a tight spot so any help would be beneficial :slight_smile: