As soon as I build my FMOD session all the FMOD events within Unreal become inaudible. Here is what FMOD says when I build.
Can anyone help?
Are you able to find any issues if you click File > Validate Project?
If not, could you open the logs (Window > Console > Logging) and build again? Are there any warnings in yellow or errors in red that you can see when a build is started?