Hello,
I’m experiencing an error similar to this thread when attempting to package for Windows 64-bit:
However in that thread it’s a warning, whereas the printout in my Output Log is an error and it’s the only error I get so it must be the thing causing my package to fail. The rebuild commandlet provided in that thread prints out the same errors:
LogInit: Display: LogClass: Error: ObjectProperty FFMODLocalizedBankTable::Banks is not initialized properly. Module:FMODStudio File:Private/FMODBankLookup.h
LogInit: Display: LogClass: Error: BoolProperty FFMODProjectLocale::bDefault is not initialized properly. Module:FMODStudio File:Classes/FMODSettings.h
LogInit: Display: LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
LogInit: Display: LogAutomationTest: Error: LogClass: ObjectProperty FFMODLocalizedBankTable::Banks is not initialized properly. Module:FMODStudio File:Private/FMODBankLookup.h
LogInit: Display: LogAutomationTest: Error: LogClass: BoolProperty FFMODProjectLocale::bDefault is not initialized properly. Module:FMODStudio File:Classes/FMODSettings.h
LogInit: Display: LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path ../../../../HEAVY AS STONE/Unreal Engine 4/HAS_master 5.0EA src/Config/DefaultGameplayTags.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
Also, I don’t have/have never had any localized tables in FMOD, but for the sake of this error I (tried to) make a bogus/placeholder one and I set it up in the Unreal settings too, to no avail.
So the fixes listed in that thread don’t help me.
Here’s my FMOD settings:
I tried changing the master bank name a few times, stopping at “MasterBank” as you can see here. I also tried another couple fixes for sort of irrelevant errors that involved changing the content browser prefix and additional non-asset directories to cook from “FMOD/Desktop” to something just like “FMOD” or something like that, I forget the exact “fix”, but it didn’t fix it.
I waited until 2.02.07 / the UE5 update came out today until I made this post, just in case updating would have fixed it (it didn’t). I deleted binaries and intermediate and rebuilt then retried packaging and still nothing.
No clue what to do…