"Objects have the same fully qualified name but different paths"

Not sure if this is any help but I ran into this the other day. I deleted the ‘/’ on the end of the ContentBrowserPrefix in DefaultEngine.ini and started seeing the same error.

[/Script/FMODStudio.FMODSettings]
ContentBrowserPrefix=/Game/FMOD                       <-- BAD
ContentBrowserPrefix=/Game/FMOD/                      <-- GOOD

When FFMODAssetBuilder::CreateAsset runs, the replace on the ReverbPackagePath fails silently as it’s looking for ‘/Game/FMODSnapshots’ and just returns the unmodified Outer Path. It then tries to create the reverb asset with the same path as the snapshot asset.

It’s worth checking you projects settings/DefaultEngine.ini to ensure that trailing slash is there.

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