However, I noticed that on Unreal Editor, the Content Browser shows the “PS4”, “XboxOne” and “Desktop” folders as empty. There is also a “Banks” folder, this one does show the “Master_Bank” file.
I have also included “FMOD” in “Additional Non-Asset Directories to Package” in Packaging Settings.
I can also confirm I have added the PS4 binaries in the “Plugins” folder.
This is only happening when packaging for PS4 (XboxOne hasn’t been tested yet and Desktop worked fine).
When the FMOD plugin starts up it loads the information from the banks into ‘in-memory’ assets, these show up in the UE4 editor instead of the actual banks to make it easier to use.
One way to get rid of the warnings is to add a few directories to the “Directories To Never Cook” list:
“FMOD/Buses”
“FMOD/Events”
“FMOD/Snapshots”
“FMOD/Reverbs”
These directories are where all the ‘in-memory’ assets show up and are rebuilt when the game starts up.
Is this causing any unwanted or unexpected behavour in game?
Guys, I am trying to get to the root of the same problem at the moment. What I have figured out so far is that it seems to go away when I disable event driven loader (EDL)