I’m trying to get some adaptive music working.
I’ve set up transitions to move from an intro, to a verse of a music track. The aim is to have the player trigger the transition by walking into a box, as in the Viking Village tutorial 4/5.
However, when the player enters the box I’ve made, the parameter in the event emitter does not change. Furthermore, even when I set the initial parameter to trigger the transition to the verse, it plays the intro. I have followed the instructions in the Viking Village tutorial exactly, although I’m actually using The John Lemon’s Haunted 3D Jaunt tutorial: https://learn.unity.com/project/john-lemon-s-haunted-jaunt-3d-beginner
I’m new to both Unity and FMOD, so there may be a simple fix to this - I’m pretty stumped and would appreciate any guidance from more experienced users.