I want to know what the functions of speed (Relative) and speed (Absolute) parameters are.
Can you give an example or say which gameplay names can generally be used in games. thank!
The relative and absolute speed parameters are both automatic parameters, meaning that FMOD will automatically calculate their value based on the 3D attributes you set for them using the API function Studio::EventInstance::set3DAttributes.
Speed (Absolute) is the speed an event instance is moving in space, and Speed (Relative) is the speed an event instance is moving relative to the listener’s speed. They can be used to automate properties based on an event instance’s speed - for example, they could be used to fade between two different audio files, or adjust an EQ setting, based on whether an event instance is moving slow vs moving fast.
For more information, please take a look at the sections of Speed (Relative) and Speed (Absolute) in our documentation.
I roughly understand, thank you for your reply.