I’m building a simple Unity extension that lets me timestamp audio files.
The use case I’m working on is to add subtitles to a voiceover.
It’s currently working fine for Unity’s normal audio system, but the project is using FMOD also.
Meaning I don’t actually have the VO clips in my project unless I explicitly add them for tagging, which is a bit annoying.
Is there a way to get access to the functions (play, get and set time/position, and display a waveform) that the Event Browser uses, so that I can build my own extension on top of it?