In our project, we have over 1500 unique animations, and we are triggering FMOD audio events using Unity Animation Events (mostly OneShot).
We trigger events like Footsteps, sfx effects as well as dialogue lines that are timed with the animation.
And we also feed parameters to add variety or multi-instruments for variation, etc.
We’ve created a tool that allows us to preview animations (saving us a LOT of time so we don’t have to play the game to see if everything is working), and we would like to also preview the sfx that are getting triggered by these animation events.
What we are missing is to actually be able to call and play FMOD events in the editor. Is this possible? Any guidance would be much appreciated!