Hello, quickly reviving this topic. I have encountered the same bug in Unreal Engine 5.3.2
After converting the project into a C++ project it properly packaged again.
If this bug has been re-introduced please contact Epic again, and in the meantime anyone encountering the same problem i guess convert to C++
A similar post was made that found a different solution, so I will quickly link it here: UE 5.3 Error in launching project: Plugin 'FMODStudio' failed to load because module 'FMODStudio' could not be found
It seems this person managed to fix the problem by disabling the FMod niagara plugin