Hi, I’m currently doing advanced controller haptics and in the process it has become very clear that there is some sort of audio ducking behavior occurring that I don’t know how to stop, and it also affects the haptics.
I commented out the code that makes the haptics/sound play through the controller so it is easy to see it happen in this scenario as well, but it happens either way
//RuntimeManager.CoreSystem.loadPlugin(“Assets/Resources/fmod_output_controller.dll”, out uint handle);
//RuntimeManager.CoreSystem.setOutputByPlugin(handle);
Loud - fmod audio example - YouTube
The loud noises on collisions are basically the haptics data, but notice when the orange arm touches the ground, the waterfall volume slowly creeps up over time afterward.
It’s quite dramatic and more obvious when it’s just haptics affecting this since there is no other competing sound
Could anyone point me to what might cause this?
fmod studio 2.03.06
unity 2022.3.55f1
apparently this is Windows-wide behavior of some sort
Currently on an adventure uninstalling audio drivers, updating, etc. No luck so far
Eventually after updating my audio drivers from my motherboard’s downloads page
(Realtek Audio Driver v6.0.9700.1 for windows 11 64-bit.), it seems the ducking issue is no longer happening, finally