From my event, I have a send to a dedicated bus for reverb. I noticed different behaviour with playback depending on whether the audio source is a sample or a stream.
When I play an event containing a stream and then click stop, the reverb continues playing. This is nice because it allows me to listen closely to the reverb and fine-tune the setup.
However, when I play a different event containing a sample, this doesn’t work: When clicking stop, the reverb stops too.
Is there a way to listen to the whole reverb without it being cut off when using a sample?