Hello guys, In our project we have a multiple scene setup. One is the Master Scene and the Game Scene. Now in the Master Scene I have a listener there for BGM and ambient so they won’t stop while I’m loading the next scene. Now in the other scene I have another Listener in which the attenuation is the player.
As of now the Attenation Location is now on the master scene listener which is not my intention. I want it to the game scene so the player can hear the 3D events
I was having problems with 3D sound for weeks now and I recently tracked down what causes it lol.
I am unable to move the listener index due to it being in a different scene. Any suggestion on how I can approach this problem?
EDIT: Now I settle in 1 listener and that will be the master scene although I can’t seem to find how will I set the Attenuation Object at runtime. I tried RuntimeManager.SetListener() but failed.