Hello! I’m working on sound development for a game on Meta Quest 2. We’re using Unreal Engine, FMOD, and Steam Audio. We have an issue: when we listen to the gunfire sound within the engine, everything sounds good. But when we connect the Quest via Link or listen in the build, the gunfire sounds are more distant than desired. Even if we disable the Steam spatializer, the sound localization is still off and sounds different than it does in the engine without the headset. The same issue occurs with 2D stereo effects; the sound seems to be positioned in front of the listener.
What could be causing this problem?