Profiling event triggers


I’m new to working with FMOD in Unity and have some questions on profiling…

I can see in the profiler my events that make sound reported. However I have events that are triggered in code that are not making sound and I’d like to know a way of seeing whether the events are being triggered or whether the issue is with the FMOD set up.

Any pointer would be appreciated!


In the Profiler session you can right click on the System track and add all recorded events. From these event tracks you can see when the instances are created and when they are played.


In the above example you can see the light blue bar indicates the instance is created but not playing, then the yellow bar indicates the instance has started playing. The Voices track also shows you when the event starts playing.

I missed your reply - thanks for your help