All of the documentation/Tutorial videos seem to stress matching FMOD studios output format with ue4’s output format… However they are not consistent.
While ue4 lists:
Can I get some clarification on this?
Note I’m asking this because moving around in play mode causes a weird Doppler effect on my ambient event.
Double note FMOD validates in Studio and ue4
I’m not sure where you are seeing the “Standard”, “Separate”, and “Positional” options.
You can set the output format in UE4 for FMOD Studio in the Edit > Project Settings > FMOD Studio settings.
What the tutorial is saying is that the build format, see in the FMOD Studio software in Edit > Preferences > Build matches what you are initializing with when starting your game. As long as the two settings mentioned above match, you are good to go.