After building to all platforms, refreshing banks in Unity and pushing the changes to source control my teammates get an FMOD-error in console, blocking them from entering play mode. This is after they have pulled down the changes of course.
The issue is solved if they quit Unity and re-launch it.
The error-message says:
“lVCANotFoundException: [FMOD] VCA not found ‘vca:/MasterVCA’
FMODUnity.RuntimeManager.GetVCA (System.String path) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1334)”
Build path in FMOD and build path in Unity is the same.
Source Type is Multiple Platform Build (desktop and mobile).
FMOD version: 2.02.14.
Unity version: 2022.3.29f1