Quadraphonic Surround Support

Hi all, I’m working on a quadraphonic sound installation using FMOD Studio 2.02.25 and Unity 6 on an M2 Mac. In some of the images in the documentation Surround 4.0 is listed as an option, but I only have 5.1 or 7.1 listed in FMOD and Unity settings even if my system speaker configuration is set to quad. Is there a way to enable quadraphonic spatialization?

While quad does not appear in FMOD Studio’s project platforms settings, you can nevertheless set the output of any track or bus in the project (including the master bus) to quad by right-clicking on its output meters and selecting “Surround 4.0” from the context menu.

In most circumstances, you should only need to do this for the master bus’ output, as other tracks and buses are set to “automatic” by default and so will adopt the channel format of the signals routed into them.

The default speaker mode of a Unity project may be changed in the “Audio” section of Unity’s “Project Settings” window, and the speaker mode used by a Unity project can be changed at run time by using the AudioSettings.Reset function.

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That worked, thanks!