I’m taking my first steps in Reaper and I’d like some workflow advices, especially considering FMOD integration, concerning SFX sound design. Does it seem the best for you to have one big .rpp file for all the project SFXs, by using regions, region matrix, folders and lots track, or one .rpp file per sound (including its variations)?
It seems to me the first solution will be a mess and the second is preferable. However, with the solution of one Reaper project per sound effect, I do not anymore see the real benefit of the FMOD/Reaper integration, since each .rpp file has to be manually added to the assets, as well as the Rendered Assets Path subfolder has to be manually defined for each file. Configuring Reaper to export bounces directly to FMOD asset directory will be more effective in all circumstances (replacing a file by an updated one, removing or adding a file…). Am I missing something?
(I’m not talking about timeline export and complex adaptive music importation, which I haven’t tested yet ; I’m only talking about simple standard SFX sound design)
By the way, what’s the point of defining Reaper’s project folder in FMOD preferences, but nevertheless having to manually import the .rpp files that are in there?