i want to delete the Fmod project found in Unity’s “Assets” - “External Tools” folder, and replace it with an updated one, by simply dragging in the new project in Finder.
Is this possible without creating any errors when i push my project through Unity collab?
thanks in advance!
It’s not advised to keep our Studio project inside the Unity Assets folder, as it can cause slow the editor and possibly cause problems.
Studio is compatible with a number of other source control options.