Replay function using FMOD events

Whats the best way to manage sound whenever you use a replay function in game, when using fmod? At my current state of replay experience… is that the FMOD event keeps resetting whenever I fast forward a bit from the timeline. Let’s say that I jumped from the middle of the replay and wanted to skip to the end of the replay. But whenever I do that, I can hear the FMOD event resetting. Is It a FMOD problem or is it code problem? :melting_face:

This is the event that keeps resetting when Im jumping back and forth in the replay function


What version of FMOD are you using?

Could I see the code you are using to move around the timeline, could I also get a profiler recording (FMOD Studio | Profiling) uploaded to your profile? To be able to upload you will have to register a product with your account: