I’m trying to setup a project with resonance audio through fmod.
We followed the integration details from The resonance audio fmod guide and managed to get spatialized audio and occlusion to work through the Resonance Audio Source Plugin and Resonance Audio Listener.
We are struggling to set up the Room Effect tho, even while using the default UE4 Audio Volumes, creating a Room Effect, Setting up the Global Reverb Preset, it does not seem to take the fmod audio into account and we can’t hear any reverb.
We’d like to know how we can use the Acoustic Textures system effectively and expose its values in Blueprints, and make it work with already integrated sounds using the Resonance Audio Sources.
The lack of ressources on this plugin is making everything hard to understand and set up properly.
Thanks in advance.