I have the Unity FMOD libraries for Nintendo Switch, but the Resonance Audio plugin seems to be missing some files.
I have “audiopluginresonanceaudio” lib files for all of my different platforms (android/iOS/Windows/OSX) but not for Switch, so when I try to compile the Switch version of our app, it fails because it can’t find the following extern functions:
// Listener handlers.
[DllImport(pluginName)]
private static extern void SetListenerGain(float gain);
[DllImport(pluginName)]
private static extern void SetListenerStereoSpeakerMode(bool enableStereoSpeakerMode);
// Room handlers.
[DllImport(pluginName)]
private static extern void SetRoomProperties(IntPtr roomProperties, float[] rt60s);
Am I missing something in the FMOD Switch libraries for this? Or am I supposed to find these libs somewhere else (eg: am I supposed to get the source from here and compile them myself)?
(I’m a little unsure as to who owns the Resonance Audio libraries now. Is it an FMOD thing now, or does Google still own it, or other?)
Any other suggestions?