I’m trying to generate random bird sounds in an environment. Most of the clips I have are single chirps. Usually birds will chirp a handful of times and not just once, so I’m using the Scatterer to achieve my bird sounds. But of course if the same bird chirped four times in four different random locations it would sound like he was teleporting around the world, so I’ve tried addressing this with nested events.
The main event I fire when I want to hear birds is Bird Chirp, a Timeline with a single Scatterer instrument which triggers one (or more) of a set of specific bird nested events at random, such as Hawk or Crow.
Crow is also a Timeline with a single Multi Instrument that plays either of two Timeline Events: Two Chirps or Three Chirps.
Two Chirps and Three Chirps are Timeline events which just play audio clips.
No matter how I set the Scatter Distance, the chirps always sound the same. Even if I set the min and max to 10k, they don’t get any quieter.