Thanks for your answer Joseph. I just stumbled upon this behaviour and I’m struggling with the logic a bit.
Setting the Min&Max Scatter Distance to 0 results in all sounds being equally loud, coming from no direction or distance at all. Correct? So it’s not really scattered anymore, but just a sophisticated sound spawner.
I read in the doc that single sounds in a scatterer container have a falloff of 20 (if I remember correctly). Wouldn’t this mean that setting the Max Distance to anything above 20 would mean that I’m not hearing those sounds anymore? It doesn’t make sense to have Min or Max Distance set to anything above 20 with single sounds and indeed, the scatterer sound is mostly silent in this case.
What would be the way to configure a scatterer sound. I would like to place it somewhere in my level, it’s a 2D sound, I would like the sound to be heard everywhere in the level, but with various distance. It should sound closer or farther away, from left and right, at random. But anywhere in the level, not just in a specific place. A 2D sound, heard everywhere, with the scattered component. Basically it would be as if the scatterer sound would be attached to the player character and moving with it. Is there a setting for that or do I literally need to attach it to the player?