The seek speed on a local parameter attached to a specific event is not working when setting the parameter value through coding (C# in Unity). We have added pitch modulation following the parameter in FMOD Studio and confirmed the seek speed set for the parameter does work when auditioning the event in the studio.
However, when setting the parameter value to 1.0 in code using setParameterByName, the value jumps immediately to 1.0, ignoring the seek speed. We have tested thoroughly and double-checked by printing the actual parameter value using getParameterByName.
We are currently working in Unity 2019.2.11f1. Is this a known bug?