Set 3D parameters of an event started via command event?

Is there a way to set 3D parameters (with game data) of an event that has been started via a command instrument? I guess not, but I ask anyway!

Yes, it is possible.

Whenever an event is created by a command instrument, it generates a FMOD_STUDIO_EVENT_CALLBACK_START_EVENT_COMMAND callback, with the new event instance as an argument. If you listen for this callback and capture the argument, you can use it to address the event instance thereafter.

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