Hi,
Is there a way to set 3D parameters (with game data) of an event that has been started via a command instrument? I guess not, but I ask anyway!
Yes, it is possible.
Whenever an event is created by a command instrument, it generates a FMOD_STUDIO_EVENT_CALLBACK_START_EVENT_COMMAND
callback, with the new event instance as an argument. If you listen for this callback and capture the argument, you can use it to address the event instance thereafter.
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