Has anyone had any luck using System::set3DRolloffCallback? I’m working on sound for a 2D game and want the attenuation to be based on distance from the player but panning to be based on position on screen (e.g. the camera) for spatialized elements.
I only seem to get callbacks for scatterer instruments, though. None of my Studio events with spatializers receive callbacks. I would expect to receive a callback for any event with a spatializer effect on it. Any ideas what I’m doing wrong here?