FMOD 2.02.xx Unity and DSP Buffer Settings vs System::setDSPBufferSize

Hi Folks, There’s been a few informative posts regarding buffer settings using System::setDSPBufferSize, and I’m wondering if that method has been usurped by the DSP Buffer Settings available via Unity > FMOD > FMOD Settings.

In my particular case, I have added a few musical instruments to an iOS app and the latency using the default 512 buffer length is really high.

Thanks, Matt

Hi Matt,

The setting is just calling setDSPBufferSize, you can check this in the RuntimeManager.cs on line 326 - 330. Changing the buffer length in the settings may help the issue.

Hope this helps!