Setting the microphone via Fmod in a multiplayer game

How do I set up the player’s microphone when he presses the mic button in game and the sound is sent to Fmod? The task is to pass the signal through Fmod and then output it to Unity. I will be grateful for any information.


We have a Unity Integration | Scripting Example - Rercord which outlines to process of recording microphone input and playing it back. You can instead send that sound object to be played by the other players. An alternative option is using Unity Integration | Scripting Example - Video Playback as a reference for retrieving the sounds (FMOD Engine | Core API Reference - Sound) sample data and passing it to the other players instead.

Hope this helps!

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