Solved: Fmod Studio Emitter "Scale" in Unity

When I place an fmod studio emitter in a unity scene, it has a big sphere around it. Is this the distance in which it can be heard? I’m trying to make it smaller but can’t figure it out. Shifting the scale in transform doesnt effect the size of the sphere.

At what point does the “min max distance / spatializer / attenuation” in fmod get overrun by this sphere in Unity, if at all?

Thank you

Solved with “override attenuation” option in Unity