Hi,
Whenever we are pausing the game (via time.timescale = 0), all sounds from FMOD stop being heard. I’ve debugged the sounds a bit using logs and the sounds are actually playing (State: PLAYING, Paused: False) but nothing sounds in Unity. Any help could be much appreciated. Using Unity 2023.2.20 and FMOD 2.02.28.
Hi,
Unfortunately I haven’t been able to reproduce the issue you’re describing. A few questions:
- Are you using the integration code provided with FMOD for Unity (i.e. RuntimeManager) to handle FMOD, or your own code?
- Could I get a short series of steps that reproduce the issue for you? The simpler the steps, the better
- Could I also get you to set FMOD’s logging level to Log, enable API error logging, and post a log where the issue is occurring?
Thanks!