Sounds in FMOD not being heard while game is Paused

Hi,

Whenever we are pausing the game (via time.timescale = 0), all sounds from FMOD stop being heard. I’ve debugged the sounds a bit using logs and the sounds are actually playing (State: PLAYING, Paused: False) but nothing sounds in Unity. Any help could be much appreciated. Using Unity 2023.2.20 and FMOD 2.02.28.