I’m working in FMOD on a two-player split-screen competitive game in Unity. In our first builds thus far we’ve simply played most of the sounds as simply 2D events, or otherwise superimposed on each other; I feel like this will get too cluttered down the line. I know there are a variety of methods for going about this, but specifically I’m looking into panning separate audio listeners, one for each player, to the left and right on playback. This ideally would apply to 3D sounds and some player-specific 2D sounds, but would also allow some 2D sounds to play equally for both players.
Where should I start? I’m sure the API documentation has good information but I’m a little lost.