I just started using FMOD, with Unity integration. And I’ve followed the viking village tutorial and thought to get right into it. So I made a project, an event, added an asset, gave it a loop region, and gave it a start offset + random modulation.
The start offset is at 50%, modulation is at 100% (which should be complete random start).
However, when I now play the file, it will play from the start, to a random point in the file, where the audio cuts off until the end of the file, and then it loops.
It’s really weird behavior and I was wondering what I am doing wrong.