Hi there! I was wondering if there’s a way too just reset everything when the game is returning to the main menu. Actually I have a sound that may play if a certain parameter is set, and I’m setting this parameter to it’s default value before returning to the Main Menu.
But maybe a “Reset” method could help, not sure. Saw something that may be the case on the following link:
[UE4] Stop All events in Bus or Stop all events in blueprints - Unreal Engine - FMOD Forums
and an idea here:
but this second one looks outdated- plus destroying the runtime thing does not seem safe for the game’s lifecycle.