Hi there, is there a way to stop a currently playing event with an FMOD Studio Event Emitter component in Unity if it wasn’t triggered by that emitter event?
Example: I am starting a looping sound with a 2d trigger collider using the FMOD Studio Event Emitter, then I want to stop that sound when the player walks into a separate trigger on a separate game object which would use the Stop Event call and im just selecting the same event from the drop down menu. Currently this doesn’t work, it just keeps playing the sound.
Is this possible or is there another way I should be doing this? Thanks!