Store debug settings in editor preferences

Whenever our audio guy makes a commit he turns on “Live Update”, which means that every other person on our team gets warning spam as the integration tries to connect with FMOD Studio. This kind of setting should be stored on a per-machine basis, and not committed with the main project.

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It would be more appropriate to store this in EditorPrefs.

Hi,

Thank you for the suggestion, I will pass it onto our development team to look into further.

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Thanks. :slight_smile:

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I might add that it should be possible to create an FMOD page in Edit > Preferences... which is the idiomatic way to handle this kind of stuff.

You can use this confusing API to create the setting page: Unity - Scripting API: SettingsProvider

And then use EditorPrefs to sidestep needing an asset for the user-specific stuff.

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I will add this to the task, thanks!

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