StreamingAssets fail to copy due to invalid path name in EventManager.cs (upgrade to 2.00.00 integration)

Still coming back with the same error. I think it has to do with the bankRef.Name of the second bank in eventCache.EditorBanks returning the entire path. It has the right Name at initialization, but after the foreach (var bankRef in eventCache.EditorBanks) on line 526 loops the second time, the path changes to the incorrect string for some reason.

This is from the Unity Debugger after it updates to the wrong value:

Name:"D:\\Repos\\Gravastar\\Gravastar\\\\Battle-Baird"
Path:"D:\\Repos\\Gravastar\\Gravastar\\Assets\\FMODAssets\\Desktop\\Battle-Baird.bank"
SubDir:"D:\\Repos\\Gravastar\\Gravastar\\"

Let me know if there’s anything else I can provide to help troubleshoot. I deleted the cache and refreshed banks to test this.