Hey there!
After lots of investigation, we found out that the issue is within MonoGame’s IL2CPP.
I can’t enter into details publicly but I’m expecting that it’ll get fixed (we’ve been able to make FMOD to work perfectly).
Cheers!
Hey there!
After lots of investigation, we found out that the issue is within MonoGame’s IL2CPP.
I can’t enter into details publicly but I’m expecting that it’ll get fixed (we’ve been able to make FMOD to work perfectly).
Cheers!