Hello,
I’m currently working on how to accurately track the position of a playing BGM in my game.
I am using the EventInstance::getTimelinePosition function and came across the a doc here: https://www.fmod.com/docs/2.03/studio/working-with-instruments.html#synchronous-and-asynchronous-instruments
The documentation states: “If there is no ‘Async’ button in the deck, the instrument can only be asynchronous.”
I checked my FMOD project and noticed that for single and multi instruments within an ActionSheet, the “async” button does not appear. Does this mean that all instruments within ActionSheets are async, or have I missed sth?
Thanks for your help!