Sync/async when using event.get/setTimelinePosition

Hello,

I’m currently working on how to accurately track the position of a playing BGM in my game.

I am using the EventInstance::getTimelinePosition function and came across the a doc here: https://www.fmod.com/docs/2.03/studio/working-with-instruments.html#synchronous-and-asynchronous-instruments

The documentation states: “If there is no ‘Async’ button in the deck, the instrument can only be asynchronous.”

I checked my FMOD project and noticed that for single and multi instruments within an ActionSheet, the “async” button does not appear. Does this mean that all instruments within ActionSheets are async, or have I missed sth?

Thanks for your help!

Hi,

Apologies for the delayed response.

That is correct. “Only instruments on timeline parameter sheets can be synchronous. Instruments on other parameter sheets and action sheets are always asynchronous.”