Tire sfx event with a "terrain" parameter

Indeed, that’s not the best method. Maybe one day my suggested feature will be implemented and it will be possible to do that directly. But in the meantime, in your case, I think I would go with a discrete (labelled) “terrain” parameter, instead of continuous, and set an attack and release (AHDSR) on each instrument. The transition would then have a fixed timing, which would probably even be better than your transitions driven by the parameter’s value: after all the car can’t be at the same time on asphalt and dirt… The only drawback is the first time the event will play: the attack would also apply. But this could be acceptable if this attack value is sufficiently low.

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