Excuse my terminology, I’m just starting in FMOD so I may not get everything right.
I’m trying to create an event for a foghorn that can be controlled by the player. I created a sample in Cubase which consists of 2 parts: An attack and a looping part. I exported these 2 parts as 2 separate wave files (16-bit 44.1kHz).
If I import these 2 wave files back into Cubase and align them they transition smoothly.
However, if I add the two wave files to an audio track in FMOD Event Editor I hear a click right at the transition between the clips. When I zoom in on the waveform I can’t see anything wrong, they align perfectly.
What makes it even more interesting is that if I manually place the playhead somewhere else than at 0:00, this influences the click. In some positions it isn’t there anymore and the transition sounds fine.
Any ideas what might be wrong?
The 2nd clip loops fine without clicking if I make it a loop region.
It’s a stereo file so while the left channel is at a zero crossing, the right channel isn’t.
The click is indeed in the right channel. However:
The waveform is continuous between the 2 clips, so there shouldn’t be a click.
The final samples of both clips are identical and when looping the 2nd clip it doesn’t give a click.
Interestingly enough when I copy the 2nd clip and paste it right behind the original the result also gives a click… Why does looping a clip sound different from playing the same clip twice in sequence?