triggering animations from sounds?


(simon kamakazi) #1

hey guys,

we use scatterer modules and multi sounds to randomize the idle roars for our creatures, we would like to play custom animations for each wav file thats played. is there any way to identify which particular file is played and at what playback speed in such a way as to allow us to trigger the correct animation based on this?

working in unity +fmod studio btw

thanks

simon