Hi,
We’re trying to set up Fmod for the first time in our project, and we’re encountering an issue with the path being overwritten by a path we’re not interested in. We set a path in Fmod Studio preferences to C:/GameDev/King/Content/Sound/Fmod (shown in the screen shot as a relative path for some reason, as the “Current Studio build path”). But every time we try to validate the project Unreal - or Fmod - insists on creating this “New Build path” instead, which is one level above where we want it. Is this a known issue? How do we fix it? Is it possible to store Fmod banks where we want in our Unreal project? Thank you
Edit: then even if we click “No”, the path is reverted automatically in the Fmod Studio project!