Hi,
We’re trying to set up Fmod for the first time in our project, and we’re encountering an issue with the path being overwritten by a path we’re not interested in. We set a path in Fmod Studio preferences to C:/GameDev/King/Content/Sound/Fmod (shown in the screen shot as a relative path for some reason, as the “Current Studio build path”). But every time we try to validate the project Unreal - or Fmod - insists on creating this “New Build path” instead, which is one level above where we want it. Is this a known issue? How do we fix it? Is it possible to store Fmod banks where we want in our Unreal project? Thank you
Edit: then even if we click “No”, the path is reverted automatically in the Fmod Studio project!
You can set the bank path in the FMOD UE Integration settings, under Bank Output Directory
which is relative to the ‘Content’ directory.
@ninomojo1 Same problem…do you find any solution?
@cameron-fmod This doesn’t work… We’ve got a similar problem, only even deeper. We’re using UE 5.6.1 and FMOD 2.03.08. In the project settings, the default bank path is set to Content/Fmod. On the first launch after building the banks everything works fine, validation passes, no issues.
But once you close the UE project, it won’t launch again, it crashes during loading, and the logs say it can’t find the banks. The only way to fix it is to delete everything FMOD generated inside the FMOD folder (Buses, Events, and all the auto-created stuff), except the actual banks. After that, the project starts, though some FMOD events break and I have to fix them manually, but then everything works again. Until the next restart, then the whole cycle repeats.
The other workaround is: before loading the project, manually force the bank folder path and add another “Desktop” subfolder. Then the project will load, but you get the same error as the guy showed you earlier. If you click “fix,” FMOD adds another “Desktop” folder for the banks, so you end up with Desktop/Desktop. You rebuild the banks, it works. But once you close it again, the same cycle repeats, and every time FMOD keeps asking for another Desktop folder, endlessly.
The crash is likely related to After update to UE 5.6 build banks crashed engine , which has been fixed in FMOD 2.03.09.
Try updating to that version and if you are still having issues with the bank path, post any relevant logs you may get.
1 Like