UE 5.3.2 and Fmod 2.03.07 path issue when validating Fmod

Hi,

We’re trying to set up Fmod for the first time in our project, and we’re encountering an issue with the path being overwritten by a path we’re not interested in. We set a path in Fmod Studio preferences to C:/GameDev/King/Content/Sound/Fmod (shown in the screen shot as a relative path for some reason, as the “Current Studio build path”). But every time we try to validate the project Unreal - or Fmod - insists on creating this “New Build path” instead, which is one level above where we want it. Is this a known issue? How do we fix it? Is it possible to store Fmod banks where we want in our Unreal project? Thank you

Edit: then even if we click “No”, the path is reverted automatically in the Fmod Studio project!

You can set the bank path in the FMOD UE Integration settings, under Bank Output Directory which is relative to the ‘Content’ directory.