UFMODBlueprintStatics::VCASetVolume exists but no VCAGetVolume

I’m curious, why is there a way to set a VCA volume in blueprints, but not a way to get a VCA volume? I’m adding my own function for this which works fine but I’m wondering if for some reason this is not a good idea?


The Studio API is yet to be exposed in its enitrety to Blueprints, and so far we have only added things that seemed essential. There are a few cases of this; we have an Event Instance Set Paused but no Event Instance Get Paused for example. Feel free to add your own Blueprint wrappers for anything at all, and I will pass on a feature request to add a Get VCA Volume Blueprint node.